The Sim

X-Men: Factions is an exercise in multiple Game Masters working together to craft a dynamic story. Each Faction Leader is responsible for running the storyline for their faction, as well as working together to run what’s going on in the wider world. We are not slavish to canon, and we draw widely from the Marvel-verse at large.

We do not accept applications for established characters, or offspring of established characters, etc. Established characters are only used for cameo appearances from time to time. This isn’t your typical X-Men realm. We forge unique characters, with unique origin stories, and unique powers.

There are four different factions functioning on X-Men: Factions.

Drake’s Academy is geared more towards your typical X-Men type of experience, only supersized. The sprawling institution has long been home to wayward mutants, drawing them under the headmistress’ not-so-proverbial wing, to protect them from an unforgiving world. Her goal has always been to teach them. Not only the basics of education, but how to control and hone their often unwanted gifts, and hopefully how to blend in with society. Of course, schoolyard shenanigans are always a thing.



S.H.I.E.L.D - Strategic Homeland Intervention, Enforcement, and Logistics Division. Director Dominic Pierce, from his watchful eye of the Helicarrier, is on a driving mission to bring the agency back to its former glory after losing many of its assets to HYDRA. S.H.I.E.L.D. Is a global security and intelligence organization unparalleled by any other organization in the world. This is in part due to the massive funding and assets poured into it by the major countries and military organizations of the world. Members of many superpowered groups have been known to be off book agents.




The Mutant Underground may seem loosely organized, but nothing could be further from the truth. This rebellious faction has been steadily building since the 1800’s, and no one is ever really sure of who’s actually in charge. Most people involved in the Underground tend to keep things to themselves, often depending on cover identities, as their methods tend to draw scrutiny. Whether it be hunting down fragments of Hydra, or trying to snatch a mutant from the grip of evil, they run the ragged edge of legality.




The Findelian Watch is the Villain Faction of X-Men: Factions. Led by a time traveling madman who has collected people of interest from Earth’s past, present, and possible future. The Watch believes that they can remake the world into utopia, and remake man into what Lorde believes it can be. Going so far as to change the very nature of what it is to be human and to be human to one another. The Watch has no cares about man’s law and/or it’s enforcers, viewing them only as pawns being shuffled around by people that want nothing other than to hold onto what power they still can.